UCT for Games and Beyond
Lead Research Organisation:
University of Bradford
Department Name: School of Computing, Informatics & Media
Abstract
Abstracts are not currently available in GtR for all funded research. This is normally because the abstract was not required at the time of proposal submission, but may be because it included sensitive information such as personal details.
People |
ORCID iD |
Peter Cowling (Principal Investigator) |
Publications
Sephton N
(2014)
Parallelization of Information Set Monte Carlo Tree Search
Powley E
(2014)
Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information
in Artificial Intelligence
Perez D
(2014)
Solving the Physical Traveling Salesman Problem: Tree Search and Macro Actions
in IEEE Transactions on Computational Intelligence and AI in Games
Cowling P
(2012)
Information Set Monte Carlo Tree Search
in IEEE Transactions on Computational Intelligence and AI in Games
Cowling P
(2015)
Emergent bluffing and inference with Monte Carlo Tree Search
Description | These have all been reported in "UCT for Games and Beyond" EP/H049061/2 |
Exploitation Route | These have all been reported in "UCT for Games and Beyond" EP/H049061/2 |
Sectors | Creative Economy Digital/Communication/Information Technologies (including Software) |
Description | These have all been reported in "UCT for Games and Beyond" EP/H049061/2. |
First Year Of Impact | 2014 |
Sector | Creative Economy,Digital/Communication/Information Technologies (including Software) |
Description | AI Factory Collaboration |
Organisation | AI Factory |
Country | United Kingdom |
Sector | Private |
PI Contribution | Our decision-making AI technology has been used directly in AI factory's mobile games - and has been downloaded over 5 million times, propelling their implementation of the card game "Spades" to number 1 in the Android charts. |
Collaborator Contribution | AI Factory provided access to the game's source code, integrated the AI and deployed it in their Spades game. Since deployment they have collected and shared with us a large amount of gameplay data that has been of great use in future research. |
Impact | The AI we developed helped their implementation of the card game "Spades" reach number 1 in the Google Play Store (Android) charts. Peter Cowling and Jeff Rollason gave a joint Keynote at the world's leading Game Developers Conference in 2014 - and a number of papers were co-published with Jeff Rollason. |
Start Year | 2011 |
Title | mcts.ai |
Description | Library for Monte Carlo Tree Search |
Type Of Technology | Software |
Year Produced | 2013 |
Open Source License? | Yes |
Impact | Work with AI Factory and used in |
Description | Google's Go triumph is a milestone for artificial intelligence research - Article for the Conversation |
Form Of Engagement Activity | A press release, press conference or response to a media enquiry/interview |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Public/other audiences |
Results and Impact | Article written for The Conversation by Peter Cowling and Sam Devlin, explaining the impact of Google Deep Mind's success in developing AI to beat the European Go Champion - with strong links to their own research in AI. The article has been republished many times and shared with more than 200 social media shares. |
Year(s) Of Engagement Activity | 2016 |
URL | https://theconversation.com/googles-go-triumph-is-a-milestone-for-artificial-intelligence-research-5... |
Description | Let us Play: Artificial and Human Intelligence in Games |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Public/other audiences |
Results and Impact | Public engagement talk on AI and HCI research in Games |
Year(s) Of Engagement Activity | 2015 |
Description | Monte Carlo Tree Search Tutorial |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Postgraduate students |
Results and Impact | An invited tutorial at the IEEE Computational Intelligence in Games conference (IEEE CIG 2012) on the algorithms researched as part of the project |
Year(s) Of Engagement Activity | 2012 |
Description | Monte Carlo Tree Search for Card and Board Games |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | An invited talk at the Vienna Game AI Conference held by AIGameDev.com |
Year(s) Of Engagement Activity | 2012 |
Description | Peter Cowling attended UKIE Westminster reception (with Matt Hancock MP and others) |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | National |
Primary Audience | Policymakers/politicians |
Results and Impact | I was invited to a UKIE-hosted reception at Westminster - providing an opportunity to talk about our research to people at Westminster including Noirin Carmody (chair of UKIE), Lynne Kilpatrick (civil servant - Head of Video Games and Creative Industries Skills) and many from the games industry. |
Year(s) Of Engagement Activity | 2017 |
URL | https://ukie.org.uk/event/2017/10/16/westminster-games-industry-day |
Description | Peter Cowling contributed to Dagstuhl Seminar with leading international experts on "AI-Driven Games Design" |
Form Of Engagement Activity | Participation in an activity, workshop or similar |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | A workshop bringing together 30 of the world's leading researchers in AI-Driven game design - to set the agenda for research in this area for the coming decade. I polled 100 industry partners and took along the best research questions coming from that poll. |
Year(s) Of Engagement Activity | 2017,2018 |
URL | https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=17471 |
Description | Rolling the Dice: Leveraging Monte Carlo Tree Search in Game AI |
Form Of Engagement Activity | A talk or presentation |
Part Of Official Scheme? | No |
Geographic Reach | International |
Primary Audience | Industry/Business |
Results and Impact | An invited talk on the research outputs of the project at the largest industry conference in the area |
Year(s) Of Engagement Activity | 2014 |
URL | http://schedule2014.gdconf.com/session-id/828005 |