Using Automated Tools for Software Engineering Education
Lead Research Organisation:
University of Sheffield
Department Name: Computer Science
Abstract
Design and develop educational systems that apply automated software engineering
tools and gamifcation concepts.
Investigate the benefits of various gamifcation techniques.
Empirically study the impact of different factors in gamified Software Engineering
education, such as the general utility of a gamified teaching system, the benefits of
contrasting gamification techniques, and how abstracted teaching methods can be
applied to different concepts.
tools and gamifcation concepts.
Investigate the benefits of various gamifcation techniques.
Empirically study the impact of different factors in gamified Software Engineering
education, such as the general utility of a gamified teaching system, the benefits of
contrasting gamification techniques, and how abstracted teaching methods can be
applied to different concepts.
Organisations
People |
ORCID iD |
Philip McMinn (Primary Supervisor) | |
Benjamin Clegg (Student) |
Publications
Studentship Projects
Project Reference | Relationship | Related To | Start | End | Student Name |
---|---|---|---|---|---|
EP/N509735/1 | 30/09/2016 | 29/09/2021 | |||
2112924 | Studentship | EP/N509735/1 | 30/09/2017 | 24/11/2020 | Benjamin Clegg |
Description | In the automated grading of programming assignments, my current work suggests that there may be a means of creating artificial simulations of students' solution programs. |
Exploitation Route | Tutors could use artificial solutions to test their automated grading configurations. |
Sectors | Digital/Communication/Information Technologies (including Software) Education |